With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
距离上个版本差不多快一年的时候,Khronos Group今天公布了最新版的OpenGL 4.4标准规范。 OpenGL 4.4主要新功能: 1、缓冲位置管理(GL_ARB_buffer_storage):精准控制显存、内存中的缓冲位置,大大提高存储弹性和效率,包括CPU可以映射缓冲直接供GPU使用。 2、高效异步查询 ...
Valve has released its 'ToGL' Direct3D to OpenGL translation layer software. Previously used in its DOTA2 game, it is thought that Valve's move will make it easy for other developers to port games ...
id Software公司及其负责人Carmack一直是OpenGL的支持者,他们通过OpenGL开发的《Doom 3》和《Quake 4》等游戏的影响一直维持至今。不过,近日Carmack在接受采访的时候表示,现在Direct3D已经比OpenGL更加优秀了。 据Carmack表示,Direct3D胜在其不迁就旧的API体系,因此在发展 ...
"时至今日其实我已认识到Direct3D是较为优异的API",卡马克称,"微软敢于不迁就旧体系放手使其API得以改进,而OpenGL因顾及兼容性而束手束脚。" 卡马克及其领军的id Software一向被视为PC平台最主要的OpenGL倡议者,他们不仅坚持使用OpenGL来开发《Doom 3》和《Quake 4 ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
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