One of the best things about any Game Developers Conference is that it's where much of the interesting tech soon to hit our video games is first shown off. It's no surprise, then, that it's been the ...
Facial capture, which converts the performer's face into 3DCG, is widely used in the game industry, etc., but because it requires special hardware, computer processing, and manual fine-tuning by ...
Quantic Dream didn’t have a PlayStation 4 game ready to show at Sony’s PlayStation Meeting, but the studio still astounded with a tech demo that left PSU editors and gaming press at large positively ...
Quest Pro’s face-tracking capabilities will be quickly put to use to make Meta’s avatars more expressive, but next-gen avatars stand to benefit much more from the new tech. One of Quest Pro’s big new ...
Epic Games had quite a few impressive upgrades to show for Unreal Engine 5, one of them being a revolutionary change to the work that goes into facial animation. MetaHuman has been a part of the ...
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