最近在进行MFC与SDL结合的开发工作,发现通过调用SDL_CreateWindowFrom函数,传入一个已有的HWND窗口句柄,便能在原生窗口或其子窗口中成功创建SDL渲染环境,使用十分便捷。然而,在实际应用中遇到一个关键问题:该函数默认并不支持OpenGL,导致无法直接实现3D ...
Unfortunately SDL doesn't seem to allow the creation of child windows. Perhaps you could use a cross platform GUI framework like wxWindows.
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