Starting as a pitch for a Yoshi game given Argonaut’s prior work with Nintendo in developing 1993’s Star Fox, Croc was the studio’s first foray into 3D platforming and came at a time when the ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
We should all be familiar with Impulse Gamer’s tag, ‘more than just games’. So I don’t think it’s too long of a bow to draw ...
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