// was instead of just returning `None`. Thankfully, Rust has a similar // construct to `Option` that can be used to express error conditions. Change ...
Called from states.PlayState.startSong (states/PlayState.hx line 2445) Called from states.PlayState.update (states/PlayState.hx line 3329) Called from flixel.FlxState.tryUpdate (flixel/FlxState.hx ...