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A native in-engine C++ plugin cannot be a single drop-in binary across versions: UE enforces an exact-match .modules BuildId at load and guarantees no C++ ABI stability between versions (even 5.x → ...
Have you ever thought, 'I want to make a game, but programming is impossible, right?' Actually, I felt the same way. But recently, something happened that completely overturned that. A video of an AI ...
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